Need For Speed ​​​​​​Shift: the pros and cons




It is true that the graphical presentation of the game draws the attention of the players. The recent Need for Speed: Shift has brought changes that are presented with amazing graphics, in addition to the already amazing graphics of cars, their tracks and lightning effects. The overall review is that although the sound is great, expect a change in the sound of the car, especially the gearbox as it sounds too sporty. Also, the game has not remembered the user’s preferred driving view and this will hamper the player as he will find it difficult to reach the top. As a result, the game starts in the default driving view, and if another view is preferred, this has to be changed manually every race, which can get annoying.

Need for Speed: Shift has changed the movement of things in the game considerably. Tuning has been removed, in addition to urban circuits, the city driving scheme and police chases. Progress through the game can be made by completing all 3 main challenges and this is followed by a one-on-one race involving you with high-profile drivers. Winning such races is exciting for you, the player is awarded the car used by the other driver, and achieving this challenge allows the player to advance to the next level of competition. These competition circle levels continue until the player literally reaches the top of the ladder and owns every car worth owning. This offers a clean way to push your way up and is very much enjoyed by players.

The Need for Speed ​​game was due to the launch of successful game franchises, and also, as it was the precursor, it paid huge dividends, as well as receiving reviews that flow with tremendously optimistic comments. Need for Shift aka NFS released it for iPhone in May 2009 and it had a seamless transition as the game showed no ill effects even in portable format and was considered to be the wonderful racing game that was available for to download. Electronic Arts is a Goliath in the gaming industry and has been successful from the start. However, the current branch is developing the NFS and is releasing a new series every year and this continues for the last few years. EA will surely release the mobile version of NFS and all future releases as well.

Need for Shift faced certain issues, such as boss fights, which gave off a street racing feel. Similarly, another problem is the way this game puts the features which is similar to a driver earning points on each drift curve. In this way, the game defines the driver as a clean, sloppy or aggressive racer, but the fastest way is to drift in the turns. Just in case, drifting seems to be a challenge, since you can use the handbrake. However, the way it defines the player as a driver is torturous here, but since this is a racing game, driving becomes very important and luckily this game is simple to drive.

The steering is precise and the controls of the PSP game console work perfectly, but the system in general can be disliked mainly because turning the corner in the fastest way using the parking brake becomes inevitable. Another very significant point is that the boost button makes a comeback in need for speed: shift and this button make the car go fast for almost 7 seconds. However, many may find it unrealistic and consider it an arcade, but if you like it, you may as well enjoy it.

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